When the Fyxestroll Garden opened in Honkai: Star Rail with Version 1.5, the air over the Luofu grew colder and the lanterns seemed to flicker a little too deliberately. The area itself would not even appear for a Trailblazer until the Sojourners’ Ghastly Reverie quest began, which meant that every ghostly encounter felt earned rather than stumbled upon. Inside this haunted corner of the Luofu, the Pathfinder puzzles quickly became a clever mix of spatial reasoning and patience.

At first glance, a Pathfinder challenge looks almost serene. A floating object sits inside a grid of obstacles, and the goal is to guide it to an exit. But the object does not obey ordinary movement commands. It glides forward until it bumps into a wall or a box, and only then does it turn in the direction the player selected. The real question is not simply how to reach the exit, but how to reach it in the required number of moves. One careless input can send the phantom piece bouncing into the wrong corner.

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The first Pathfinder challenge appears during the Luofu Myths: Chess Ghost mini-quest. Soon afterward, the Percipient main quest brings Fu Xuan into the picture and asks the Trailblazer to clear three additional Pathfinder puzzles to advance the story. The directions below solve all four early puzzles in the minimum number of moves:

Pathfinder Puzzle Directions
Luofu Myths: Chess Ghost Solution Left - Up - Right - Up
Percipient Solution One Right - Up - Left - Up
Percipient Solution Two Up - Left - Down - Right - Up
Percipient Solution Three Up - Right - Up - Left - Up

Order matters here. Because the floating object only changes direction when it hits an obstacle, a sequence that sounds simple on paper can quickly become tangled on the board. Still, is there any sight more satisfying than watching the ghostly piece slide neatly into place after the final command?

Once the Luofu Myths: Chess Ghost quest is finished, the ghost appears in the middle section of the Fyxestroll Garden. Interacting with this spirit unlocks a longer chain of Pathfinder puzzles. After each successful solution, a chest spawns, and the ghost does not offer the next puzzle until that chest is claimed. The first three puzzles from the Chess Ghost follow this pattern:

Puzzle Number Directions
One Up - Left - Up
Two Up - Left - Up - Right - Up
Three Right - Up - Right - Down - Left - Up

Then the rules change. After the first three chests have been collected, the Chess Ghost introduces Pressure Plates. These special tiles activate after the floating object passes over them and transform into solid obstacles for the remainder of the puzzle. A path that looked open at the start may be closed off by the time the object doubles back. This forces the Trailblazer to think ahead, not only about where the object is moving next, but also about where it has already been.

Here are the final six Pathfinder sequences involving Pressure Plates:

Puzzle Number Directions
One Right - Up - Left - Down - Right - Up
Two Up - Right - Left - Up
Three Up - Right - Down - Left - Right - Up
Four Up - Down - Right - Left - Up
Five Right - Left - Up - Left - Right - Up
Six Left - Right - Up - Right - Left - Up

With the Pressure Plates added, the puzzles stop being simple pathfinding exercises. They become miniature logic problems in which the correct route involves intentionally activating a plate early so it can redirect the object later. Could a Trailblazer brute-force the solution? Perhaps, but the move limit makes guesswork far less forgiving than it seems.

After completing all nine Pathfinder challenges from the Chess Ghost, the achievement The Golem: How He Came Into the World unlocks and rewards five Stellar Jades. Every chest opened along the way also grants extra Jades, so the eerie detour through Fyxestroll Garden is well worth the effort. In a place filled with lingering spirits and vanishing paths, a little extra stellar currency feels like a perfectly reasonable consolation prize.